On one hand, you want to respect stakeholder feedback because you know they often have valuable insights. On the other hand, their feedback can sometimes feel like a never-ending list of demands that can derail your design vision. 🌠Well, here are some things that worked for me.
Read MoreReal tips on how to lose weight, seriously
There’s lots of bullshit about losing weight out there, but these are things I’ve learned along the way that have worked for me.
Read MoreProducts I’m into right now
The next in a very drawn-out series, where I list my favorite digital products at the moment.
Read MoreHow to Onboard Designers
When onboarding designers to a new team, making them feel welcome and fully prepared to do their job can dramatically improve their performance and feeling about their new job. This is my checklist.
Read MoreThe Pessimist’s Design Sprint
For most of my career, I’ve believed that Design Sprints were a bullshit way of getting a bunch of people in a room and doing a bunch of talking and exercises that lead to nothing. I think I thought of them this way because everything I read about them online, or saw on YouTube was masturbatory Silicon Valley jargon.
Read MoreThe First Year Leading Design at a Startup
It’s a struggle joining a new team, especially when you’re meant to lead it. I documented my ideal first year as a design team lead for my own reference and thought I’d share it for yours.
Read MoreProcess
The more I’ve worked in product design with startups, the more I’ve realized there’s no real process to follow. Every challenge is different and you really never know what’s around the corner. But if I were to define my rough process for effectively shipping quality products, this would be it.
Read MoreMy favorite digital products right now
I haven’t reflected on the digital products I’m using in a little while. (In the last few years I’ve been super focused on the physical things I own, on My Collection of Things) I sat down to write a little bit about my three favorite digital products that are a part of my daily life, Figma, Google Photos, and Telegram.
Read MoreOn Managing Designers
In 2014 I started my first managerial role, managing the design team at Fuzzco. I always felt like I could be a good boss, but it really tested my limits emotionally and surprised me with the amount of work involved. Here are some things I’ve learned managing small teams of designers.
Read MoreWhy I Design for the Web in Illustrator
An argument for designing for the web in Illustrator instead of Photoshop from 2011.
Read MoreProducts I’ve Grown to Love This Year
From physical products to digital subscriptions, here’s a end of year wrap up of the products I loved this year.
Read MoreFollowmania
Why do we pine after followers and likes? Doesn’t it seem detrimental to the health of our communities?
Read MoreWhy Endless Scrolling is Unsustainable Unless It’s Fixed
Endless scrolling is great but it’s annoying and broken. Wanna know why?
Read MoreEra of Excess – Questioning Popular UI Design
Slippery gooey slick shiny UI is everywhere and I hate it. If “flat design” is good enough for mid century graphic design heavyweights it’s good enough for digital design.
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