It’s a struggle joining a new team, especially when you’re meant to lead it. I documented my ideal first year as a design team lead for my own reference and thought I’d share it for yours.
Just a note before we get started: there’s not a whole lot of predictability in the first year at a new job. This is meant more as a guideline than a recipe. These are things you should keep in mind along a rough timeline, along with potentially helpful ways to measure your success along the way. Your mileage will definitely vary.
Establishing vibes
1. Get to know the team.
Measure: Team cohesion (via survey)
Grab 15 minutes on each designer’s calendar to chat 1-on-1 as soon as possible
Discuss things they like to do outside of work
Ask them to walk you through projects they’ve worked on since they’ve been here
Understand their career history and define career goals
Understand where people feel they are being underutilized—find out where they would like to be utilized more
Understand each designer’s strengths and weaknesses. Share your own personal strengths and weaknesses to open an honest dialogue. The result should lead to everyone getting to know each other better and the team working more efficiently on things that make sense for their strengths.
2. Schedule weekly recurring 1-on-1 check-ins with each designer
Measure: Retention and promotion of designers in the organization
Keep a pulse on the whole team
Review work made in the last week
Offer professional, career, or design advice
Be available for questions, thoughts, concerns, or career growth questions
3. Schedule weekly design critiques
Measure: Effectiveness of critiques (via survey)
Designers often are either working with stakeholders or staying in their zones all day. They rarely get uninterrupted blocks to chat with other designers about things they’re working on. This weekly critique is a place to ensure that’s possible. If you’re a remote team, catch-ups like this are vital for team cohesion and vibes
Deep dive on features in progress and provide helpful feedback
Stay visually in sync
4. Define a shared sense of purpose that everyone can agree on and get behind
Measure: Percentage of people who believe we work by our purpose statement
North star to reference when things are unclear
This might include a master design prototype of what we want to work towards as a team
Do a survey of the team to get larger buy-in before defining something that affects everyone
Work directly with leadership to define this purpose statement
Make this clear and accessible to anyone within the company
Building trust
1. Ensure you personally have buy-in and are empowered to do your job effectively from leadership
Measure: Time from design brief to launch
Schedule monthly recurring 1-on-1’s with leadership
Keep leadership informed about the vision and direction of the design team
Set quarterly goals and get early buy-in before projects begin
Listen to the ideas and concerns of leadership
2. Design and implement an official design onboarding process
Measure: New hire onboarding satisfaction survey after 3, 6, and 12 months
Each member of the team should go through this
Everyone starts from the same foundation, doesn’t feel lost in their new role, and feels valued
This should be a long-term onboarding that covers day one to year one, not just setting up their computer
3. Build a list of design improvements and opportunities
Measure: Number of design bugs resolved
Do an extensive QA pass on all the offerings of the company
Set up a design bug backlog that anyone can grab from when there’s downtime
Align with engineering and design on priorities and organize work into upcoming sprints
4. Understand other teams’ problems, articulate solutions, and create value
Measure: Number of design briefs received vs. resolved
Put in place a system where other teams can submit design briefs
Make sure these briefs are accessible to everyone and standardized
Respond in a timely manner to those briefs, and show results after project is complete
5. Introduce monthly “Design Show & Tell”
Measure: Company-wide understanding of what the design team is working on
Designers and researchers can present to the whole organization and explain thinking and execution behind their projects
This opens up the process to the larger organization by showing people what we’re working on
Makes the larger organization feel like part of the design process
Make change
1. After trust and familiarity is built, implement new design processes
Measure: Time from brief to handover
Organize the team into product-focused teams, with designers focused on specific parts of the experience
Switch the team to centralized design software that makes it easy to build and maintain a cohesive design system. Figma is best for teams for many reasons.
Make design process clearly defined, public, and easily able to reference for everyone at the company
2. Define a path for individual contributors
Measure: Retention of individual contributors
Define a path for development for individual contributors that allows them to advance in level and pay grade without having to become a people manager
Develop product experts who are able to tackle deeper problems within the organization
Plan time for designers to work on their own ideas for fun
3. Promote authentic user empathy around the whole company
Measure: Internal net promoter score
Build a home for user research, where research is clearly displayed
Invite members of the larger organization to sit in on user research studies
Start initial user research with members of the company
4. Build a design system and make it public
Measure: Adoption among design and engineering teams
Ensure internal team is always on the same page
Increase design consistency within the product
Make the design system public, and position the company as a leader in the design community
If this helped you at all or you have more ideas on how this might be made better, reach out on Twitter.